Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Skip to main content

Rock Band Creator Harmonix Leads Music Gaming Speaker Series

In the last installment of this year’s MA in Sound Arts and Industries EPICS Speaker Series on May 18, students heard from Steve Pardo, a lead composer and sound designer at Harmonix Music Systems.

Based in Boston, MA, Harmonix is one of the world’s leading independent game development studios. The company is responsible for popular franchises like Dance Central and Rock Band.

The Harmonix event, ‘Inventing the Future of Music Gaming’ capped off a year of programming that exposed students to various aspects of the sound industries.

“The goal is to bring together different types of events and perspectives from a variety of areas in the industry to present to our cohort,” says Katherine Lelek, Assistant Director of EPICS. “We did this one because we know students are interested in sound design for games. This is our first time bringing in a speaker with this focus.”

Pardo is a University of Miami graduate, with an undergraduate degree in jazz performance and a master’s in studio jazz writing. Most recently, he was the lead composer on Rock Band VR, a rock and roll simulation game. With a background in music, working at Harmonix has been a dream job for Pardo.

“As an audio person first and foremost, it’s a unique opportunity,” Pardo says. “We have seniority when it comes to the audio and music design. When else does an audio person get to be a deciding factor on design?”

Pardo’s discussions with students focused on differences in creating audio for video games versus more traditional media.

“With video games, you don’t know how or when or where these sounds will get played,” Pardo says. “Whereas with film, you know what frame it’s going in. You have to make multiple sounds. For example, for a sword swipe, you have to make a few variations with different intensities because you don’t know how that sound is going to strike or what kind of sword it is.”

The Harmonix presentation also gave students an opportunity to get their hands on popular Harmonix titles —games were set up in the school’s sound stage, isolation booth and control room.

Pardo’s visit allowed the cohort to interact directly with someone in the music for gaming industry.

He hopes sharing his own experience with students will help them as they navigate the rapidly changing sound field.

“Because there are so many people in this industry, you have to stand out in a crowd,” he says. “It doesn’t necessarily mean just being the best, but having your own voice, too. People aren’t just hiring you because you can do x, y and z, but because you can connect design and vision.”